Monday, November 14, 2016

I found this!

Life in wormhole space is sometimes strange. This weekend a Drake battle cruiser was found floating, pilotless, in the AIGP C1.


Not only was the Drake fully fit, it also was filled with loot.


Such are the strange events you will find living in wormhole space.

Thursday, October 27, 2016

I made this!


Todays I made this is the Magpulse Thruster. A critical tech 2 Caldari ship component used in the production of AIGP Buzzard, Kitsune, Cerberus, and Rook ships. AIGP produces all Caldari ship components, allowing it to bring advanced Caldari ships to the Amarr markets.

Tuesday, October 25, 2016

Factory Worlds

Factory worlds, the engines of AIGP production. Working 24/7 producing AIGP branded Robotics. These worlds provide AIGP with consistent and reliable income from deep within J space.

I built this!


Todays I built this is the Buzzard. My personal favorite in tech 2 covert operation frigates.

Monday, October 24, 2016

I built this!


Todays I built this is the Kitsune. My favorite Tech 2 Electronic Warfare frigate.

Thursday, September 29, 2016

AIGP - Acadia Investment Group



Acadia Investment Group (AIGP) was formed as a vanity corp to explore Corporation and Deployable Facility gameplay in EVE Online. Operations are located primarily in wormhole space, and activities have been limited to exploration and manufacturing.

AIGP will shortly begin open recruitment of new pilots, for the goal of fully exploiting wormhole space from its base in  the C1 hole "Acadia".


AIGP can offer a decade of experience in New Eden, covering everything from trade, manufacturing, and combat experience ranging from small gangs to capital fleet scale operations.  

Acadia, home of AIGP, is a C1 with a high security static. Acadia can provide solo and small group content for explorers, bears, and hunters alike.


Thursday, September 26, 2013

Firestorm Armada - The (Independent) Kingdom - Overview Cont.

Before the war, The Kingdom vessels were only ever encountered when they intervened on the behalf of civilian vessels under attack by pirates. The patrol cruisers and escort craft of the Long Range Patrol squadrons were more than a match for all but the largest pirate group. However as nothing larger than an LRP was ever reported, the major powers wrote off TK as an inconsequential curiosity.

As the war progressed, military logistics were unable to keep up with the supply demands of total war. Both powers relied increasingly on civilian contractors and shipping to make up the shortfall. As the numbers of civilian ships increased, so did the privateers and marauders of the opposing powers. The Kingdom continued to pursue its policy of protecting civilian shipping, engaging and saving the privateers and civilian vessels of both sides. While both powers seemed to forget how many of their civilian contractors were saved, they certainly remembered their naval losses. And so the major powers both began to consider The Kingdom a hostile organization.

Still, at that point, the major powers continued to believe that TK was nothing more than a minor economic player with little actual naval capability. Certainly not the equivalent of even an alliance member. That would soon change.

It was a Dindrenzi corporate fund management division, tasked with finding cost effective resource exploitation, that would bring The Kingdom into the war. The Dindrenzi fund managers struck upon the idea that rather than spend the money exploring the Storm Zone for resources, it would be more cost effective to simply take over and existing known TK system. After all TK must be exploiting some worthwhile resource in their larger operations. And with little military capability TK system would roll right over to even a small Dindrenzi fleet.

A Long Range Patrol squadron picked up the Dindrenzi task force half way to it's destination. The Dindrenzi admiral dismissed TK as mere pirates. After all, what could a destroyer and a few escorts hope to do against a dozen Dindrenzi cruisers and his battleship.

Upon arrival at the target system, the Dindrenzi fleet was met, not with more small craft, but an opposing fleet consisting of cruisers and battleships. The Dindrenzi fleet was all but wiped out. Survivors reported that TK ships wielded fearsome energy weapons, and used concentrated turret fire to great effect.

The major powers would not make the same mistake twice. Soon after all known TK systems were systematically targeted and wiped out. But not without heavy losses. In return, The Kingdom has apparently declared war on both powers. Often waiting for the two sides to complete a battle before pouncing on the victor.

The Kingdom's greatest strategic advantage is that no one really knows where they are from or which systems they operate out of in the Storm Zone. TK fleets seem to come from no where and leave for no where. They continue to stand by their policy of civilian neutrality, likely because they rely on civilian trade and commerce as much as anyone else. Naval vessels, armed or not, are free game however. It's hypothesized that The Kingdom is attempting to make the war so costly for both sides that they will simply leave the Storm Zone. However considering the size of the major powers, this is an impossibly task. It is likely that TK simply does not really know who the major powers are.